Draw rivers with your finger
Paint water across the grass and it becomes a real wall: nothing walks on it, nothing spawns on it, and pathfinding routes around it. Draw land to take it back.
Pixel ecosystem · Mobile
Bunny Sim is a tiny pixel-art ecosystem simulator for mobile. Draw a river, scatter a few carrots, then let go: rabbits forage and panic, foxes hunt and starve, and both species evolve if they live long enough.
Tap the meadow to drop a carrot.
Bunny Sim is a sandbox predator–prey simulation you watch more than you play. You shape the land and feed the loop; the animals do the rest. Every run starts from a new seed, so the same meadow never plays out twice.
| Genre | Ecosystem / predator–prey simulation, sandbox |
|---|---|
| Platform | Mobile — availability and requirements are listed on each official store |
| Price | See the official store listing for current pricing and optional purchases |
| Controls | Touch-first, portrait play |
| Progress | Run and save features may vary by release |
| Art style | Hand-written pixel art, 8-pixel tiles, fixed palette |
| Session length | Anything from one minute to an hour — it is an idle world |
| Developer | Olgun Aldemir |
Nothing in Bunny Sim is scripted. Every chase you see is the same handful of rules colliding with the map you drew.
Paint water across the grass and it becomes a real wall: nothing walks on it, nothing spawns on it, and pathfinding routes around it. Draw land to take it back.
Rabbits notice carrots inside their perception circle and hurry toward them. Carrots keep sprouting, so the meadow always has a reason to move.
A fox sees further than a rabbit and turns slower. It wins by ambush and by cornering — and if it goes too long without a catch, it starves.
Eat enough carrots and a rabbit turns chocolate-dark, sees wider and hops faster. Catch enough rabbits and a fox turns deep red — and naps for five seconds after a three-rabbit feast.
The bottom bar plots rabbits against foxes while you watch. Boom, crash and recovery are visible as they happen, not in a summary screen.
Ten carrots eaten gives you one carrot to place. Ten rabbits caught gives you one fox to place. That is the only currency in the game, and it costs nothing.
Five steps, no tutorial pop-ups.
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Data practices are documented for the features and platforms available in each released version.
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Read the full Privacy Policy and the Terms & Conditions.
Bunny Sim is planned as a free download. Current pricing and any optional purchases are shown on each official store listing.
Data practices can vary by platform, version and optional features. Read the current Privacy Policy and the privacy disclosure on your official store.
Bunny Sim is being prepared for mobile. Availability and minimum requirements are listed on each official store page.
It is designed for touch-first portrait play. Draw rivers, start a run and influence the ecosystem with placement credits.
A rabbit that eats enough carrots enters phase two: darker fur, wider perception and faster hops. A fox that catches enough rabbits enters its own phase two — a deep red hunter that sees further, survives hunger longer, and falls asleep for five seconds after eating three rabbits within three seconds.
Yes, in two ways. Before a run you draw the rivers, which decides where animals can walk. During a run you earn placement credits: ten carrots eaten gives one carrot to place, ten rabbits caught gives one fox to place.
Bunny Sim is intended for a general audience aged 13 and over and uses stylized pixel-art predator-prey action. Review the official store page for the current age rating and content information.
Each run starts from a fresh seed. Save, account and cloud features may vary by release; check the current in-app information and store notes.